8/5/2023 0 Comments Conquest of elysium 5 units![]() The weapons of a unit are listed after the primary statistics. Items are lost only if there are no units capable of picking them up after the bearer dies. If there are no commanders left or their item slots are full, surviving units pick the item up if they have the slots. If the bearer of an item dies in combat, surviving commanders pick up the items. If the target unit does not have the appropriate item slot or the target’s applicable item slots are full, the item will stay with the current owner and the transfer fails without an error message. ![]() This opens the Army Screen, where clicking on the target unit transfers the item to that unit. Items can be transferred from unit to unit by clicking on the item slot where the item is located. a non-mage trying to use a spell scroll item). If the commander cannot use the activated power and tries to do so, there will be a message to that effect (e.g. Some items have an activated power that can be used, but in this instance the unit using the item must be a commander. ![]() Most other monsters only have two misc slots. Giant sized humanoids have a weapon and two misc item slots. Human sized humanoid beings have all item slots. broadsword) are replaced.Īny unit may use a magic item if it has the correct item slot. Applicable weapons (those wielded in the hands, e.g. The item’s effects are added to the stats, magic and abilities of the unit. Magic items on a unit are shown as small icons after the primary stats. Most units have at least some item slots where they can carry magic items. The number of enemies the unit has slain. See section Rank for more information on what the placement rank means and how it functions. See section Experience for more information.įront, mid or Back. The amount of damage subtracted is the same as the armor value.Įxperience points are an indication of how experienced the unit is. If the attack negates armor, this value is ignored. Highly magical creatures may have even higher MR.Īrmor subtracts damage from all attacks against the unit. Average human units have an MR of 4, animals have an average MR of 2 and mages have a typical MR of 5 to 8. MR indicates how likely the unit is to resist a hostile spell or special effect that can be resisted by MR. Mindless units, lacking the capacity to think or worry about anything, have a morale of 99 and are immune to fear. Units with high morale are less likely to do so. Units with low morale are likely to be easily disheartened and susceptible to fear caused by spells and hideous monsters and may run away from combat as a result. Morale indicates how courageous the unit is in combat. The typical human has a strength of 4, a troll a strength of 8 and a giant or other large, powerful monster a strength of 10 or more. Strength is also used to resist some special attacks and spells. Strength affects the damage the unit does in combat. Once Hit Points reach zero, the unit dies. The amount of damage the unit can take before dying. Primary Statisticsīelow the unit name are the primary statistics, which are explained below. If the unit is a commander, it will show the name of the commander followed by his creature type, e.g. The top of the unit screen shows the name of the unit. Right clicking the various weapons, special abilities, spells etc. Right-click on a unit in the Army Screen or a commander on the World Map to enter the Unit Screen to view that specific unit’s statistics.
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